Showing posts with label LOL. Show all posts
Showing posts with label LOL. Show all posts

Wednesday, September 11, 2013

LOLDB newly-added server data report:Korean wave strikes

Dear summoners, our LOLDB has newly added query service of four servers’ data – Oceania, Latin America North, Latin America South and the anticipated Korea.

Do you know that Lee Sin is actually not the first champion Insec played? Do you know that Imp ranks on Diamond due to Ashe? Follow LOLDB if you wonder what Koreans are playing, what tactic starts to become popular in Korea and more League of Legends information about Korean players.

Tuesday, June 4, 2013

Twisted Fate: The Future is in Our Own Hands

While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards.


AD Twisted Fate who did tower dive was once one of the dominators in Summoner’s Rift, but then Riot nerfed AD Twisted Fate. Thus mid laner AP Twisted Fate appears.

Pros
a. Passive: While Twisted Fate is alive, he and his allies receive an additional 2 gold each time they kill a unit or destroy a structure. It’s one of the few buffs which affect the whole group (Zilean’s passive can increase the experience Zilean and all allied champions gain by 8%, and Janna’s passive increases her allies’ movement speed by 3%).
b. Pick A Card. It’s a powerful skill which can be used to restore mana, slow all enemies in a certain area and stun opponents. It enormously enhances the ability to stay on lane for a long time and the gameplay.
3. Gate enables him to teleport to the target location within range so that the situation may switch to 4v2 or 5v2. Thus he can win the battle.

Cons
a. Weak mobility. It’s common problem of many powerful champions.
b. He can be very powerful in late game if he gains advantage, but he will be very weak if he fails to gank in early game.
c. Weak ability on lane.
d. Squishy.

Runes

Greater Mark of Magic Penetration x9
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
Greater Quintessence of Ability Power x3
Normal AP runes are OK.

Masteries


21 offense, 0 defense and 9 utility: ensure strong output
You can also use 9 offense, 0 defense and 21 utility.


These two sets of runes tend to stay on lane for a long time and upgrade to level 6 in a short period: mana increase, life steal, experience increase, movement speed increase and Greed. I prefer the second one. Twisted Fate is a ganker. It’s more practical for him to upgrade to level 2 and gank on top or bottom lane than just staying on one lane and gain advantages.

Skill Points
Mainly level up Q and place points in W as an assistant skill. Place R when you have it.

Items
Starting Items
His Blue Card restores the mana and 3 Health Potions enable him to stay on lane for a longer time.

Core ItemsThe choice for last item can be various . And you can choose  if you play favorably.

The attack range for Twisted Fate is close, but his Q is powerful in consuming opponent HP in ranged area. Equip Rabadon's Deathcap as the first item, and then Lich Bane to ensure his output. As Twisted Fate is squishy, he can easily be the target of fire focus, and Zhonya's Hourglass can help him to survive when enemies focus fire the first time.

Tuesday, March 12, 2013

Quinn’s Skill and Item Recommendation


League of Legends v3.03 finally meets us. And our new ADC is out as well. As a new ADC, Quinn is very powerful. And it’s also very difficult to play Quinn well. I’ve briefly introduced Quinn’s skill and item recommendation previously. Now I will introduce you Quinn’s rune and mastery build. MasteryI recommend 21 offensive masteries, 9 defense masteries or 21 offensive masteries and 9 utility masteries.Since passive skills are Quinn’s major damage skills, offensive masteries are particularly important to Quinn, especially when you cast physical pierce and damage growth. And the other 9 will be chosenaccording to the situation. If you want to enhance survivability, you can add the 9 masteries to defense. If you want to be more powerful in chasing and on lane, utility masteries are good choices. You can also mix and match. Anyway, as long as Quinn has 21 offensive masteries, the other 9 can be allocated according to your preference. RuneAs to the rune, according to my experience, Quinn doesn’t rely too much on speed increase items. W’s passive effect enables Quinn to deal damage to enemies quickly even though she doesn’t have many speed increase items. To make the best use of Quinn’s passive skill and deal more damage to enemies, use more offensive items and runes. So I will recommend:You can choose fixed damage physical rune as seal which will provide 9 extra physical attack.Glyph and seal can select fixed magical defense and physical defense rune which will provide extra defense ability and stronger survivability for you.As to quintessence, I recommend physical attack quintessenceor fix physical attack quintessence. The two kinds of quintessencewill make you more forceful in late and early game respectively. You can also choose physical pierce which will enhance your damage. In Season 3, the calculation of physical pierce is changed which makes it more useful.That’s all for today’s analysis. As time goes by, more and more buildings will emerge. Hope my article will inspire more thoughts. And if you have any suggestions or questions, please let me know.  


Monday, March 11, 2013

A Brief View on LOL Patch 3.03

It has been a week since the launch of LOL Patch 3.03. We have different view over updated champions and their usage and win rate are changed. Now let’s see the statistics over these changes made by Spreek [Spreekaway] (NA). The data are from LOLKing. 

Amumu

The sad mummy received some nerfs that made him even lonelier with what appears to be a large drop in pick rate. His win rate has also dropped slightly although it remains comfortably above 50%.Pick Rate: 8.1% --> 7.4%Win Rate: 54.5% --> 52.8%  

Ashe

Ashe received a modest buff to her Attack Speed per level which seems to have led to a small increase in pick rate and win rate.Pick Rate: 8.0% --> 8.9%Win Rate: 50.0% --> 52.0% 

Darius

Darius lost some of his infamous lane snowballing power with a significant nerf to his ultimate (it now only resets for 12 seconds instead of fully resetting). This appears to have led to a large drop in pick rate and more modest drop in win rate.Pick Rate: 10.5% --> 8.8%Win Rate: 49.4% --> 49.0%  

Garen

Garen has received some nerfs to his base regen, his tankiness from Courage, and his abilities now have longer cast times. These changes seem to have devastated Garen's win rate and pick rate.Pick Rate: 15.7% --> 12.7%Win Rate: 53.8% --> 48.0%  

Hecarim

Hecarim was tweaked to improve his early game while somewhat diminishing his godlike late game. Since the changes, Hecarim seems to have dropped off slightly in popularity although his win rate remains fairly close to his pre-nerf status.Pick Rate: 19.5% --> 17.7%Win Rate: 54.4% --> 53.8% 

Janna

Janna received a modest buff to her mana cost on Monsoon. Her play rate remains about the same while her win rate appears to have increased slightly.Pick Rate: 9.7% --> 9.8%Win Rate: 53.0% --> 54.2%  

Kayle

After receiving a lot of play at the LCS, Kayle received a set of nerfs which appear to have lowered her pick rate by quite a bit. However, her win rate remains only a little bit lower than pre-nerf.Pick Rate: 16.7% --> 13.0%Win Rate: 53.9% --> 53.4%  

Nidalee

Nidalee lost all of her bonus armor and MR in her cougar form. She remains quite popular, but her win rate appears to have plummeted quite far.Pick Rate: 21.9% --> 19.8%Win Rate: 50.25% --> 47.0% 

Taric

Taric received some tweaks to his passive and his armor aura. Although Riot seemed to intend these changes as a nerf, Taric appears to still be a popular (and very powerful) solo queue pick.Pick Rate: 55.5% --> 53.6%Win Rate: 56.3% --> 55.9%  

Tristana

Tristana received a similar buff to Ashe (an increase in attack speed per level). Since the patch, her popularity and win rate appear to have exploded.** It's important to note that this data is also likely affected by the changes to BoTRK -- a very popular tristana item.Pick Rate: 11.7% --> 20.11%Win Rate: 46.6% --> 50.4%  

Tryndamere

Tryndamere received huge nerfs to his AP build (since his heal no longer scales well with AP unless he has a lot of fury). Although many claim that AP tryn was unplayable after those nerfs (and indeed his play rate appears to have dropped significantly), his win rate seems to have settled quite a bit above 50% -- far higher than the win rate before AP tryndamere became popular.Pick Rate: 12.3% --> 4.7%Win Rate: 55.6% --> 53.7% 

Vayne

Vayne received some modest buffs to her mana costs as well as her base mana to help improve her laning phase.** It's important to note that this data is also likely affected by the changes to BoTRK -- a very popular vayne item.Pick Rate: 15.4% --> 19.54%Win Rate: 45.6% --> 48.5%  

Vi

Vi received a suite of nerfs, including base AD reduction, the possibility of having her Q cancelled for a short time, and lower damage on her W at early levels. Her popularity and win rate seem to have suffered greatly as a result.Pick Rate: 19.2% --> 16.1%Win Rate: 51.1% --> 48.6%  

Xin Zhao

Xin Zhao also received a suite of nerfs to his base damages as well as his cooldowns. These seem to have lowered his pick rate and win rate by quite a bit.Pick Rate: 32.1% --> 26.32%Win Rate: 53.9% --> 51.2% 

Zed

Zed received some tweaks to his base damages where he lost damage on his E and gained that same damage back on his Q. This change does not appear to have changed very much about Zed's pick rate or win rate.Pick Rate: 9.1% --> 9.1%Win Rate: 47.8% --> 48.0% Items**Remember, item win rate is unreliable as a metric for judging the strength of an item (I've included it for curiosity's sake only.) 

Warmog's Armor

Warmogs received yet another nerf, this time to its passive regen component.Buy Rate: 14.2% --> 11.7%Win Rate: 58.4% --> 57.3% Blade Of The Ruined KingBlade of the Ruined King was reworked to give attack speed and be more of an AD carry item. The item shot up extremely quickly in popularity after release.** This data is from before the hotfix, so bear that in mind.Buy Rate: 4.6% --> 22.2%Win Rate: 58.9% --> 56.7% Spirit of the Elder LizardSpirit of the Elder Lizard received a small nerf to its damage that seems to have slightly lowered its buy rate.Buy Rate: 3.5% --> 3.1%Win Rate: 60.2% --> 58.3% 

Monday, March 4, 2013

Game Evolution between LOL and Dota 2


Dubai, the world well – known city will meet a large e – sports offline event and DotA2 is also among the event. Let’s expect the coming of the wonderful event together. Speaking of Dubai, we will first come up with finance and tourism. But the biggest city of the United Arab Emirates will meet a large e – sports offline event at the end of the year with the total prize pool $150,000. It contains three PC games - League of Legends, DOTA2 and CS:GO and two console games - FIFA 13 and Super Street Fighter IV. The event is planned to hold in November of this year and the location will be Dubai World Trade Centre! DOTA2, Dubai World Trade Centre, Game Evolution,LOL,CS The sponsor will name these two days (November 15th and November 16th) as Game Evolution because matches of DOTA2 and League of Legends will be held during these two days. The prize pool for DOTA2 will be $40,000 and that of League of Legends will be $60,000. Participants for three PC games are 20 teams respectively, including invited teams and 16 open registration slots. Registration starts Friday, March 1. Meanwhile, the committee also reveals that there will be a main stage for World Trade Centre to present matches to live audiences and the ticket will be $20 - $70. There will also be online live broadcast, and multiple HD live streams will be available so that players will be able to watch live broadcast for every game. It may be tight for proceeding of three games and 60 teams. But Game Evolution authority shows that they will arrange the most suitable and scientific schedule to ensure the smooth proceeding of the event. 

Monday, September 17, 2012

Good news for League of Legends Community


In such a world where the cover of night shields elite Special Forces teams, Gangplank heads the best commandos into the worst of urban hotspots. To commemorate the League of Legends launch in Brazil, Special Forces Gangplank is now leading the attack into the dense jungles of the Fields of Justice equipped with a modern sidearm, badass bolo knife, and slick combat beret. When things get too hairy on the ground, Special Forces Gangplank can call in the choppers for air support – including searchlights.
Destroy your enemies with Special Forces Gangplank!


Sunday, September 2, 2012

The latest champion Diana and his items, points added and strategies


"An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter,ter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade. Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon. ''The sun does not reveal truth. Its light only burns and blinds.''


Thursday, August 30, 2012

Introduce the heros of LOL


Galio
Long before the League's regulation of such magic, mages experimented with the creation of artificial life. Now forbidden, instilling golems with reason was once not so uncommon a practice amongst the more expert of craftsmen. One such visionary was the Demacian artificer, Durand. Peerless at crafting sentient beings, Durand's constructs served as tireless guardians for the border towns of his beloved city-state, affording them protection from their Noxian neighbors. For his own defense, however, Durand kept his magnum opus: Galio. This mighty construct - forged in the image of a gargoyle - kept him safe on his journeys, allowing him to perform his important work without fear of reprisal from those hostile to his homeland. That is, until dealing with his taxing sentinels finally roused the ire of the Noxian High Command.As Durand crossed the Howling Marsh with his masterwork in tow, he was set upon by Noxian assassins in force. Outnumbered and overwhelmed, Galio looked on in horror as the murderers cut down his charge, executing him swiftly before vanishing back into the mists. Stripped of his reason for being, Galio despaired. For years he remained in solitude, standing vigil over the bones of the master he had failed to protect... a literal monument to his own everlasting shame. Then, one nondescript day, a sad but determined yordle girl carrying a mighty Demacian crown stopped in the shadow of a great statue to rest. Hidden in plain sight from his unsuspecting visitor, Galio studied the forlorn yordle. She looked as though she too shouldered a tremendous burden. As quietly and as stoically as she had arrived, she departed in the direction of Demacia. This encounter lit a spark in Galio's eye. Remembering the cause that his master had died defending, Galio arose from his silent purgatory and followed in the wake of this brave creature. He had a new reason to live: to join the League of Legends and fight for the will of Demacia.''There is no such thing as redemption. Only penance.''


Kassadin
There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an emptyplace, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.

Tuesday, August 28, 2012

Introduce the Heros of Dota2

Diana

"An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter,ter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade. Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon. ''The sun does not reveal truth. Its light only burns and blinds.''
Zyra
"Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Plague Lands,using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation. It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman’s memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn’t know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn’t until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her...but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp. ''Closer to the flower, closer to the thorns.''

Monday, August 27, 2012

Look,There is a LOL Interview- damage is strong & Old Skins are really bad


Q: Is true-damage too strong to be in the game?

A: It is indeed very strong, but you have to decide if it's overpowered for each ability individually. If skills like karthus' ultimate would be true damage it would indeed be overpowerd. Most of the true damage skills are melee, with vayne's silver bolts being the only exception. But If vayne wants to trigger the true damage she has to attack the same target thrice This is rather hard in team fights where switching targets is a common occurrence.


Q: Are you guys planning to bring Twisted Tree up to the same standards as Summoners Rift?

A: Our main focus is summoners rift, but we will try to update it soon. We are balancing the game around 5v5. It is the most popular map and we don't want to split up the community. There are quite a few remakes/remodels in the works, but I can't tell you which.

Q: Are you guys bringing out some new skins for the 'older' champion?

A: Yes we are, but not any time soon. Creating a new, nice looking skin for a champion with an old base model is like doing the same job twice.

Q: Why did you remove the older legendaries from the store?

A: To be honest, they were pretty bad. They didn't have any new animations, voices or anything at all.

Q: How often do deviate from the original concept of a champion, and if so how do you guys decide this?

A: We change around a lot, this is mostly done in team meeting, for Syndra as an example we tested out a grand total of 14 different skills,

She doesn't even have any of the skills that we started testing with.

Q: In what order do you guys work, do you get a voice for the champion first and start creating a model/concept around it or do you guys hire someone based on what you think the champion should sound like?

A: It depends, sometimes we hear a voice and just think 'we should use this!' but most of the time we have anywhere between 20 to 40 do an audition for a role.

In this process we record some lines, they don’t have to be the final ones that go out with release.

Q: I noticed that Ahri looks like it is based on Naruto, Shen is based on sub-zero. Do you guys actively drawn inspiration from other games/movies?

A: Well, first of all to clear some things up, Ahri is based on Korean folk lore, not Naruto. Most of the rioters are actually gamers, anime watchers and love reading a book or two so yea, sometimes we get inspired by these activities. Everyone loves archtypes like Cho'Gath, the world eating monster or Karthus as an undead lich.

Sunday, August 19, 2012

Official Site: Lux's Ult Finally Changed to Final Spark


As many of you have noted, we fail to reach the purpose of renaming Lux's ult.
Our intentions were good. We want our champion ability names to be clear, easy to read, and understandable to our players. Infinite Light did that. On the other hand, we absolutely misunderstood the level of sentimental attachment you guys had to the origins and meanings behind Finales Funkeln.
We have been listening over the past few days (but not responding enough, sorry about that), and thinking about options. We've been looking for a solution preserves readable for all our players, while still being true to aspects of Lux that you care deeply about.
So our proposal for a better name is "Final Spark" for the following reasons:
Many of you have suggested Final Spark as a better name for Lux's ult
Final Spark is pretty literal translation of Finales Funkeln from German to English
Final Spark is clear and understandable, and it doesn't cause head scratching if you don't get the reference.
The name is a strong homage to Lux's origins
We are going to be watching this thread to understand how you feel about this change. If the community is behind this, I'll work towards renamed Lux's ult for next patch.
TL;DR Final Spark - we cool?
Attached poll is the result for name of Lux's ult.

Monday, August 13, 2012

The latest champion Hecarim and his items, points added and strategies


Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seenthing like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.''You don't understand...the shadows will consume us all...'' - Former Demacian Commander

Sunday, August 12, 2012

The latest champion Viktor and his items, points added and strategies

Hi,guys I saw some good things about LOL from gameguyz.com
Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team thatructed Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''the glorious evolution.'' He saw himself as the patron and pioneer of Valoran's future – a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.''In one's hand, techmaturgy is a tool. As one's hand, it is liberation.''

Thursday, August 9, 2012

Designer-The Creation of Diana


The 102nd new champion, Diana, the scorn of the moon, has been released. There will be some news patch about her in the future, such as v144. Today, we share you the creation of Diana. We got the news from the official forums.
Where did Diana begin?
IronStylus: We wanted to design a champion that was a foil for Leona, but we couldn’t really pin down what that character would look like. So, we tried a bunch of iterations and we couldn’t get away from creating a character that looked like Riven or a chick in armor. She was in development in that way for about a year. Then one day I was watching an anime and saw a character that seemed like the right archetype: an Eastern, svelte girl in super heavy armor that kicked a lot of ass. It’s a popular trope in the East and it’s something we don’t have in our game. She should be a very vicious character without showing much emotion. We had a very clear idea what she was from the beginning and that gave us the chance to focus more on fun and translation.
How did the lore and Diana’s relationship with Leona and the Solari affect the art?
IronStylus: I think we have been putting more and more into champions to add more flavor. With the teaser and the splash we showed two parts of her lore and her backstory. We essentially made a two page comic of her origin and the aftermath of her ascendance. We used everything in our arsenal to tell a story. She’s a character that’s connected to another character, but she also stands on her own. If there could be two characters that would have a movie, it would be Leona and Diana. They are so ideologically opposed. Leona and Diana are mortal enemies. We used Leona to create a lot of Diana since they are diametrically opposed characters. They are similar in some ways, but Diana stands on her own. Both are more modest characters. They are more covered up, but still alluring and sexy in a different way. Diana’s intentionally as covered up as possible, but still sexy and strong. She has a different silhouette than other champions and moves differently with motions somewhere between Tryndamere and Akali. She’s got an assassin feel, but the sword gives her more weight. She’s interesting from every game angle.
--The sun is to protect the faith and the moon is to embrace the heresy.
Harrow: It’s such a subtle conflict. They didn’t really always hate each other.
IronStylus: We couldn’t nail down what she was and Colt “Ezreal” Hallam said, “She’s a heretic”. She’s exiled from the Solari. That turned her symbology, emotions, lack of emotions into something. Wow. Yes. That nails it. It was an internal challenge and after that revelation, the floodgates were opened. We were passionate about this character and that spread to a lot of other people. She’s an awesome lore-based champion.
What was the biggest challenge in creating Diana?
IronStylus: She is cold and emotionless, but she has a cleanliness and preciseness with minimal facial expressions that is present in anime. She can’t look bored. How do you sell detached without being bored? How do you make tragic not too sad? The answer is that complex characters gain something back, even through tragedy.
CaptainLx: So, I had to make her kick ass, but not move her too much. I came off Draven, who is so expressive and big. And she is the exact opposite. Maybe she’s adjusting her armor – no that’s too extroverted. I had huge issues trying to find the right balance of her not doing too much, but still being very much alive.
BelligerentSwan: I had the same issue with sounds. Going from Draven and Jayce with over-the-top big sounds to a more emotional character, trying to sell that power without being over-the-top, was a challenge. Finding the right tones to play off the muted personality was definitely a challenge.
NinjaChewyKun: For me the frustration was trying to make you think of Leona, but not making them the same. The moon can be yellow, but so can the sun. It was hard to find a unique particle look for her.
Harrow: Working with the VO was difficult with her because she doesn’t really say anything half the time. She’s not extravagant, but has subdued emotion. We didn’t want her to sound dead inside. She’s tragic, but still powerful.
How did you end up conveying Diana’s preciseness and cold, reserved personality through the art?
CaptainLx: We wanted her to be tragic without being angry or totally eaten up inside. We introduced slow and chase animations. If you are chasing and being slowed, she reaches out as if she’s trying to grab an enemy and pull them back in. We looked at things like the laugh – it’s more of a scoff. That’s the character.
Knockmaw: She is different. She has all this power within her, but she doesn’t show it on the outside. In the splash art we had her down on the ground with action happening around her, but she is calm, cool and collected. At the same time, she also has to have her own pretty look.
shadowMacuahuitl: I transferred her precision into the structured facial expressions and model. I started off with the shape of her hair and that really defined the character’s personality for me. I was thinking about this a lot and had a dream about her hair. I got up one morning and I sketched what I had seen in my dream, the precise curves and how to stylize it. I brought the sketch into the office that’s how it came to be.
How did Diana’s relationship with the moon affect the art?
IronStylus: We knew we wanted to do an anti-Leona, but we wanted her to be more than a chick that had moon theme stuff. To be a fundamental character she has to stand on her own. It was almost harder because she was based on another character. We were more concerned about the character than working within the iconography. We used the moon for spells, particles and weaponry. The moon’s an iconic, graphic disc. Every phase of the moon is graphic. The moon doesn’t really do anything on its own, so we assigned powers of the moon: a shattering plate, cutting, cold, barren. We used the motif to make her a counter to Leona. We adapted the moon to our purposes rather than making the moon an embodied object. We put moon crescents everywhere: hair, weapon, armor, death animation – everything down to swipes, particles and her death animation.
NinjaChewyKun: The moon helps to emphasize her personality: distant and cold. Of course, it makes sense that she worships the moon.
CaptainLx: The shape of the animations help facilitate the moon feeling throughout the kit. It’s an expression of her personality that she chose to worship the moon. When she is recalling she goes on her knees and prays to the moon goddess. We were more concerned about the personality of the character than with the moon iconography, but with the moon, we had more visuals to dip into.
What was your favorite part of Diana’s creative process?
NinjaChewyKun: Everybody was so excited and passionate about her. There was a very clear direction about what kind of person she is. The concepts were so inspiring. For me the best champions to work on are the ones who have the most direction. Everyone had an idea of what her particles should look like. It was a fun collaboration.
CaptainLx: I think collaboration is a great way to describe her process. We worked a lot together and early on and had a lot of fun discussions. I threw away the most animations I’ve ever thrown away because we were just playing around with a lot of ideas. What if she’s jumping? What if she’s twirling? Finding the right balance – she’s snappy, but also natural. People cared and asked advice from each other, so this character went really well.
IronStylus: No one was afraid of getting feedback or challenging something. Everyone wanted feedback. No one was too heavily invested. It was a trusting collaboration.
Knockmaw: Diana was so . . . internally funded, everyone had so much passion and couldn’t wait to get their hands on her. There’s something to be said about an idea that surfaces within and everyone feels it.

Sunday, August 5, 2012

LOL Service Status forums


Hi Summoners,
We’d like to present the Service Status forums, a place for you to find service-related updates including patch day information, emergency status, and other such information. Be sure to check the Service Status forums frequently for important updates on issues that may affect you.
With the introduction of these new forums, we’ll no longer be posting threads related to service status in General Discussion, since they’re not easy to find there.

Thursday, August 2, 2012

ECC Poland MVP: Froggen


In the ECC Poland Tournament, Moscow 5 finally got the champion and won $15,000 first place prize after beating CLG.EU. SK from Germany got the third place. However, mid lane AP Froggen from CLG.EU is the MVP of ECC Poland. Why is he the MVP? Let’s find out the reason.

Wednesday, August 1, 2012

League of Legends Player Stephen 'Snoopeh' Ellis: Much Can Be Learned From Korean ESports


Pro gaming is a phenomenon around the world. Gamers are preparing for the Intel Extreme Masters competition in Cologne, Germany this August 15-19. Scotland’s Stephen “Snoopeh” Ellis serves the dual role of player and manager for team Counter Logic Gaming Europe (CLG.eu), who are currently at the top of the European scene and striving to dominate the world scene of Riot Games‘ League of Legends.

As the only European player invited to the Riot World Invitational 2012, he is a well-respected member of the pro gaming community. Ellis weighs in on the European front of eSports and offers his interesting perspective on how League of Legends could rise to the top of pro gaming a lot sooner than some believe in this exclusive interview.

 Q: How did you get involved in eSports?

A: I have always been passionate about eSports ever since the early Counter-Strike days; however, over a year ago I got picked up by SK Gaming after being noticed in the solo ladder. I started out initially as a sub, then a sixth member which led to me attending my first major tournament at Gamescom as a spectator. Witnessing the games live in Germany drove me to get really serious about gaming. I became part of the main line up – attending events such as Intel Extreme Masters (IEM) New York and IEM Guangzhou, where we placed 2nd and 3rdrespectively.

Q: What attracted you to League of Legends?

A: My initial attraction was the fact it was free to play and a bunch of friends and I transitioned over from EVE Online. It was my first MOBA Game and I was a little sceptical at first, however through perseverance I gradually became better and I enjoyed climbing up the solo queue ladder chasing after the elusive Rank 1. I loved that I didn’t have to pay money to unlock things. I got unlocked things and tried out different team comps with friends. It was a very enjoyable experience.

Q: What has been the key to the success your team has had to date?

A: Obviously, we are all top players in the game, but I don’t believe that’s our key to success. The hardest part of building a competitive team is the communication and learning to depend on other people. When you lose, it’s not necessarily your fault and sometimes out of your control, this can lead to mounting frustration, which isn’t what you want in a team environment. We are one of the few teams that when things aren’t going our way and we might be behind in a game, we maintain our focus, we communicate clearly and bide our time to make a comeback. This was evident in our group stage game at Dreamhack 2012, where we came back from a 27,000 deficit against Moscow 5, considered one of the best teams in the world at the moment.

Q: What do you feel differentiates League of Legends from the growing number of MOBAs out there?

A: Not only is League free to play, it’s also very forgiving of the casual player – you don’t have to endlessly grind to unlock parts of the game. It’s also known as being “Easy to Learn,” but “Hard to Master” which is fantastic for the average player who doesn’t have the time, nor the patience to practice as much as I do. With the work Riot Games does doing frequent updates, the game is engaging. Riot Games works on responding to the community feedback by creating fun map modes which are great to play with a group of friends.

Q: What impact do you feel the $5 million Season Two prize has had on the growth we’ve seen of League of Legends?

A: I actually wouldn’t contribute the $5 million prize pool to being the main contributor to League of Legends growth because only a fraction of the players will ever even come close to competing for that money and League was experiencing accelerated growth globally even before the announcement. As an eSport however, it has most certainly helped with its growth. It set a very bold statement in the games industry and as such we’ve seen a lot of professional players from other games transition to League of Legends as a result. It also helped make it feasible for professional players to commit more time to the game, which in the past especially for team games has been very difficult due to the lack of money.

Q: What type of harbinger do you feel the popularity of League of Legends in Korea is for things to come in North America and Europe?

A: Since arriving in Korea for the AZUBU OGN Tournament, I have been very impressed by the production quality of their studios and the fact League of Legends is the most popular game shown on OGN TV. The gaming culture in career is very far ahead of North America and Europe – with Germany maybe being the exception, I think we still have a long way to go and could learn a lot from the Koreans. 

American Server: Cho'Gath Enhanced and Diana, Scorn of the Moon Released

The content is gotten from American Beta Server. Although it has not been released, there is great possibility to be updated in new patch. Pay attention, the final patch is subject to the official version. 
Diana, Scorn of the Moon 
Stats:

  Damage: 53(+3)

  Health: 528(+90)

  Mana: 270(+40)

  Move Speed: 320

  Armor: 19.6(+3.6)

  Spell Block: 31.25(+1.25)

  Health Regen: 9 (+0.12)

  Mama Regen: 7(+0.12)

  Range: 150