Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Tuesday, November 13, 2012

Dota 2 Update - November 9th, 2012


New update of Dota 2. There are no new heroes, but Valve released new wards and modes!

Skills
 Dark Seer:
Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
 Dragon Knight:
Fixed Elder Dragon Form not splashing on siege units..
 Enchantress:
Fixed being unable to be healed by Nature's Attendants if you are sleeping.
Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
 Gyrocopter:
Homing Missile now starts 150 units in front him.
 Huskar:
Fixed Life Break not properly dispelling buffs on you when cast.
 Lich:
Fixed Chainfrost not working with Refresher.
 Phantom Lancer:
Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.
Fixed Dopplewalked illusions never Juxtaposing.
 Shadow Shaman:
Fixed Mass Serpent Wards having no cast point.
 Silencer:
Fixed Illusions stealing intelligenc.
 Spiritbreaker:
Fixed case where he could interrupt his Charge by previously having given an attack order to his target.
 Templar Assassin:
Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.
 Undying:
Zombies now correctly disable Blink Dagger.
 Venomancer:
Fixed Poison Sting duration not increasing per level.
 Visage:
Fixed Familiars agroing neutrals when flying over them.
 Wisp:
Fixed his Spirits dying if he gets cycloned or purged.
Fixed Tether targeting magic immune allies.
 Witch Doctor:
Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
Fixed Death Ward not bouncing on magic immune enemies.
Fixed heroes being able to get stuck on each other in rare cases.
Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).
Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.
Fixed Orb of Venom doing lethal damage.
Fixed Neutral Gnoll's poison attack doing lethal damage.
Fixed Vladmir's Offering applying the aura when they owning unit is dead.

Gameplay
Fixed stacking on each other heroes.
Now neutral creeps don`t attack Sentry Ward, Observer Ward, Healing

Ward, Nether Ward.
Arcane Boots and Mekansm can be used for invulnerable units.
Now poison of Orb of Venom doesn`t deal fatal damage.
Poison of Neutral Gnolls doesn`t deal fatal damage anymore.
Aura of Vladimir’s Offering doesn`t affect allied units anymore, if owner is dead.

UI
Movement speed on the HUD is now written as a total rather than two seperate numbers.
Fixed Disabled Tranquil Boots movement speed.
Updated Tranquil boots disabled icon.
If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue..
Adding chat bubble visualization of your current mic volume.
Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.

AUDIO
Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended..
Reduced the delay on voice transmission.

Monday, November 12, 2012

iG are on the Top!


Transfer from Dota to Dota 2 and diverse is really stressful experience for every team! "What`s the difference?" – you can say. Nevertheless they are two different games, which are supposed to be played in different ways. More over it seems that being at the top of their career, the team will never decay! Taking into account that the members of the team were together for more than one year, one can surely say that they`ve done a lot for such a short period!
Let`s take a look at their achievements.

They got into the list of Sendi Mutiara Multimedia tournament`s participants in December 2011, but the team wasn`t considered as the potential winner. Though,  iG managed to demonstrate their superiority over main opponent,  Nirvana.cn! For the victory at the tournament  iG got18.000$ and the right to be named as the best team of DotA arena!

After heavily loaded season,  iG faced with  DK! At the final games which were hold according to the rules of bo5 system, teams won matches one by one. The first match iG won, the 2nd -  DK, the 3rd -  iG, the 4th -  DK, and in the last match  iG defeated opponent, and won the main tournament prize 31.500$.

At group stage they performed excellent game! 13 win and only 1 lose! Then they played with  Na'Vi, who kicked  iG out of W table right into L table. Then iG began to smash the teams one by one and at the final game of L table they faced with   LGD, whom they defeated with the score 2-1. In the result, the final game of TI2 became the rematch in which  iG played-up  Na'Vi and won 1.000.000$ and got the "Aegis of the Immortals" as a trophy!!!

At the semi-final they played-up  Dt^Club with the score 2-0. They smashed-up LGD with the score 2-0 at the final leaving them no chance for the victory. Won 31,670$ as a reward and sword in addition to the shield from TI2. Are the iG`s players really so strong? Did the Seattle really become the turning point of the professional Dota 2 arena? It is not obvious yet.

Sunday, November 11, 2012

Whimsyshire is not Designed for Farming


Previously in Diablo 3, many players would like to farm in Whimsyshire. As time goes by, Whimsyshire is not that popular any more. Recently, a player asked on the community if there were still players farming Whimsyshire. Community manager Lylirra said Whimsyshire was a place of fun. She will go there. But it’s not a farm spot.

Lylirra
Whimsyshire is actually one of my favorite places to farm whenever I'm looking to gear up another character, or help out a friend do something similar. It's nice change of pace (and scenery) and, hey, I get to punch bears in the face. So there's that.

As for super serious farming? Nah, not really. It's definitely not my preferred spot, but it wasn't really designed to be that. It's a fun addition to the game, for sure, but not necessarily a core part of it. :)

Thursday, November 8, 2012

Interview with Vladimir PGG Anosov


After break-up of a new team TR,  Vladimir “ PGG ” Anosov actively begun to learn stream craft and literally in a week became one the most popular streamer in CIS with a stable audience more than 2000 viewers. From the interview with Navi-Gaming, you will know a lot of backstage details of The International 2, about modern European Dota and plans for the future.

Hello Vova! It`s already passed two month after The International 2, two teams M5 and TR broke-up,  now you don`t play with any of them. So, here is the question – What is your occupation now?
Hello. I decided to take a rest from Dota and now I`m ready for new deeds. I didn`t get invitation from already existing teams, that`s why I gather “New team” in the rear. .)
 What happened with TR and why didn`t you get high-sky success at the Starladder 3 and the others tournaments?
Everything was great with TR, we gathered the team of the friends who more or less understand how to play this game, but everything went wrong. TR didn’t play others tournament.
Who can you describe current relations with Vigoss, Admir, Silent and BloodAngle after breaking up of the original M5?
We are still friends with some of them, but after The International 2 I made the conclusions of others teammates and stopped to communicate with them at all. Totally every man for himself, we don`t play with each other at the same team any more.
In common what can you tell about Moscow 5 as an organization? Did you follow the games of a new team and was it surprise for you that they also broke-up?
I wouldn`t like answer the first part of a question. As for breaking-up: that was expectable they played with the mixed teams. After TI2 only Na`Vi continued to play with the same line-up and it wasn`t surprising that the well-coordinated team defeated mixed groups. For the best players of M5 the breaking-up is the great advantage but for the worth of them it is the disadvantage. :)
So why did you leave professional Dota 2 after breaking-up of the TR? Please tell us what has happened in your life? May be you found a job and became highly-paid psychologist or HR manager.
The ТR didn`t break-up :). Simply I think that it`s not worth to lose more games not playing with a good team. Almost nothing has changed I just moved to the St. Petersburg to closer with my girlfriend.
At one of your streams you mentioned that would like to play with Danish teams (MiGGel and Angel), and finally you changed your mind. Was it true? If it was true, so why wouldn`t you play with them? Whom would you prefer to play within one team?
Yeah, that is true but after lasting negotiations we left this question unsolved. Present day neither I nor they play. :) If to talk about new teammates – soon you will know about them!

At finale days of The International 2 some of our YouTube channel’s viewers could enjoy your talent as a reviewer. Didn`t you think to continue yours carrier in Dota 2 as a reviewer?
I don`t give up like this :). Vilata & co already suggested me to cooperate with them but I answered that I`m player. Moreover I don`t even think of it till I completely fail as a player ;)

Being player and participant of The International 2 what can you tell about it? Was it simply fortune that Na`Vi took the silver and became the only non-Asian team in Top 8 of the tournament?
TI2 was the best tournament that I`ve ever participated at. Na`Vi got the drive, won the Chinese teams and were so amazing that even opponents became the fans of them)) I`m sure that is not simple fortune.
As far as I remember you was really good at chess, played at the tournament of Moscow and regional arena. What attracted you in chess and did you find any similarities of chess to Dota? For example, at the phase of pick, bans etc.
You are wrong) I wasn`t so good at chess. Of course, there are some similarities, but knight in Dota is more mobile than chess` one.

Have you ever played poker? If yes, so did you succeeded in it?
I did, but I didn`t get real success. :)
Why Russian Dota players still didn`t kick ass of Chinese one? :)
That is all because of players` condition.
Do you a have plan to change this tendency? ;)
Somebody should to do this. Why not me? It`s the matter of time, let it be our secret.
What are you ready to give up for the win at The International 3?
I`m ready to waste one more summer playing Dota and may be spring and autumn! ;)

Wednesday, November 7, 2012

Dota 2: Jakiro most played hero since 6.75


One month has passed since the somewhat drastic changes of the 6.75 DotA map have been implemented into Dota 2. Time to take a look on the impact of the patch on the picks and bans and their outcome.
169 matches have been analyzed by Dota Academy since 5 October, the day after the inclusion of 6.75 changes to Dota 2. From these 169 matches between 5 October and 5 November, 86 are assigned to the Western European region, 47 to the SEA region, 48 to the CIS region, 32 to China, 35 to America and 40 to other parts of the world. The sum of this certainly higher than 169, but matches were assigned to multiple regions if the teams played intercontinentally. Thanks to Dota Academy for providing the raw statistics for everyone.

Nature's Prophet has disappeared from the top banned heroes alongside Lycanthrope. While Lycanthrope might be a bit over-nerfed, Nature's Prophet was sort of the we additional ban while we had six bans in the first banning phase. Now he is not frightening enough to be banned in the first four and often doesn't fit anyway anymore after the first picking phase.
Where are Venomancer, Invoker and Morphling gone? Okay, Invoker and Morphling both have been nerfed with the 6.75 patch, so that was to be expected. Venomancer's downfall might have something to do with Jakiro's story of success. From zero to hero he goes with a single patch, suddenly becoming the most picked hero while not being over-buffed to let him become a must-ban-hero.

Tuesday, November 6, 2012

ROOT AVerMedia Dota 2 cup


The Avermedia Dota 2 Cup will be a short tournament, to be played out over the course of the weekend of Saturday 10th and Sunday 11th of Novemeber, featuring eight teams, one of which is of course is ROOT's own team.

The tournament format will be single-elimination, with all the matches being best-of-three encounters. The winner's will recieve $1500 for their efforts, with a cool $500 still going to the runner's up.

Monday, November 5, 2012

Established Dota 2 teams dominate GEST Dota 2 group stage

Zenith, MUFC, Orange and Natural 9 top their groups in GEST Dota 2 edition. Playoffs begin next Saturday.

The group phase matches of the South-East Asian Dota 2 tournament GEST is over. In six rounds, the 16 teams battled it out today, followed by GoDz, LD and Myzzrym as the casters on three videostreams.
Zenith, MUFC, Orange and Natural 9, four teams already established in Dota 2 have won their groups. The DotA-experienced participants in series of GEST have struggled in the competition. Of these four teams, Natural 9 and Orange lost a map in the group phase, while MUFC and Zenith went through it undefeated.
All four will continue to the playoff stage together with the runner-ups of each group, which are namely Mineski, First Departure, Duskbin and Armaggeddon. This way, Singapore is the most frequently represented country in the playoffs, Malaysia and Philippines sending two teams, Australia one team.

The playoffs will be played soon at a date still to be announced. The winning team gains $1,000, the runner-up $500. Both finalists will play against LGD and another Chinese team for more prizemoney afterwards.

Sunday, November 4, 2012

Diablo 3 Issues of Authenticator E37 and AH


Since November 1st, many Diablo 3 players encountered Error_73, Service Outage and cannot log in. Blizzard made statement on this issue.
However, before Lylirra finished her report, she said there seems to be some problems with the Auction House.

Thursday, November 1, 2012

CLG Dota 2 Disbands

Nine months after picking up their Dota 2 team, the e-sports organization Counter Logic Gaming have announced on their website the official disbandment of the squad.

There have been many rumors about the instability of the team following their run at The International 2012, which culminated with their withdrawal from The Premier League earlier this month.

This event was soon followed by the departure of the former captain of the team,  Per Anders 'Pajkatt' Olsson Lille, and his teammate  Rasmus 'MiSeRy' Filipsen, to complete the roster of the newly formed   LGD.international.

Recently, it has also been confirmed that  Joakim 'Akke' Akterhall will join his former teammate,  Jonathan 'Loda' Berg, to fill in the two remaining slots for  No Tidehunter.

Tuesday, October 30, 2012

Run Gold in Diablo 3


Run Gold in Diablo 3
1. Steps of HC Inferno Run Gold with 10MP

A. Select Trailing the Coven of Inferno ACT1 8-1. Select Monster Power level 10.

B. Talk to Leah and then teleport to Wortham Chapel Cellar. Farm the whole Wortham until you reach Wortham Bluffs.

C. After you farm the last corpse, go back to town. Leave the game and then log in the game to farm again.

D. During the farming, you have chance to meet Rodger the Alchemist on the bridge of Wortham Bluffs selling half-price potions.

2. Select Skills and Equips

A. Skills:
Any skill with increasing movement speed stats is ok.

B. Equips:
a. increase movement speed: recommendation: all the ones with +12 movement speed that you can afford.
b. increase pickup range: this is easy.
c. increase gold find: this has to be tested by players, as a previous blue post seems to mention that GF and MF equips don’t work on environments any more.

PS: after patch 1.05 and before patch 1.05a, I did some tests (do the farming 10 times each with 250 GF and 550 GF), the result is the earning of 550 GF is almost twice of that of 250 GF. I don’t know whether it’s because I farm too few or GF still works on environments.

PS2: Inferno 10MP, +250 Gold Find, equips, Paragon level, Follower’s GF can help you reach GF 550.

3. Earning

A. My test character: with movement speed 23, pickup range 29, GF 550, Spirit Walk, Horrify whenever available, I have to spend 108 seconds for one farm. I earn 10,000 gold per farm. Thus I can farm 300,000 gold for 1 hour.

B. This is probably the most you can get.

Sunday, October 28, 2012

Blizzard sues Diablo 3 Bot Developer


German Court of Hanburg, Germany sentences the bot program developer of Diablo 3 Auction House with 50.000€ fine or maximum 2 years’ detention up.

Summary of the court verdict:

The defendant is in the way of interlocutory prohibited, produce without the consent of the applicant to use a computer program, and / or publicly offer for download, that players of the computer game "Diablo III" can be used to by the applicant operated "Diablo III Auction House"

a) The search and observation of the offers on this auction platform and

b) The submission of bids, in this particular auction house offered Objects to automate.

Punishment: Administrative fine or detention up to 2 years maximum. The defendant shall pay the costs of litigation and the amount in controversy is €50,000.

Post of the developer:

i was trying to start a career in coding with this. the project taught me how to code my first lines and the progress has been very reassuring for how i look at myself and how it never seems too late to make a change in plans. i thought there was a place for me at home as a coder, being able to secure a future for my daughter. ive had to quit sdtudying medicine because of the illness and my daughter was the only reason why i worked the flesh off my bones instead of seeking stationary treatment in a clinic. i have not eaten or slept for days in a row (last sleep this morning 4h, before that 68h awake), only leaving the computer when either my bladder was forcing me to or my eyes kept falling shut. I usually introduced sleep after sitting at the pc for 2h of this state in which im half asleep but occasionally waiting up to try new ways of seeing through the blurry mess that my infected eyes presented to me. ive had to undo whole days of coding because of the failing thought processes. im ranting sorry guys, im at wits end. im just praying they dont A take my pc or B send me to jail. I really didnt think Blizzard would ever go this far.

See, i was gonna bring structure to the whole thing, but you gotta realize ive not been receiving any practical help and its the first coding project ive ever had. and ive been losing my mind as i have stressed so many times now. 3 days of the week were always limited to daddy-daughter time. ive only let that slide twice (two single days) in the past 3 yrs 3month. once when she was on vacation with her mum and once when i had the psy. break two weeks ago. the only one who showed support 100% of the time was my mod (later admin) Markus, very solid guy in case anyone is seeking someone like that. He was neither using the bot, nor asking for anything in return, just showing support throughout every single day, despite not knowing me before the project. even when i had my major psychotic break he never started judging. i really appreciate that. unfortunately he cant code and isnt very experienced with forum administration, just saying so "i received no practical help" wont seem like an offense to him if he reads this.

Thursday, October 25, 2012

Patch 1.0.5 Inferno MP10 Barbarian Solo Butcher Kill


Although barbarian’s parkour playing way got nerfed in patch 1.0.5, he’s still so powerful.
Below is the video uploaded by wuckedf: Diablo 3 - inferno MP10 solo Butcher kill (ww Barbarian).

Tuesday, October 23, 2012

Inferno Monster Damage Bonus Will Be Reduced


Blizzard announced that damage done by monster abilities was ultimately higher than they intended it to be since Monster Power is enabled. And it’s implementing a hotfix during normal Tuesday maintenance this week to reduce the scaling bonus to monster damage in Inferno difficulty.

Monday, October 22, 2012

Diablo III Gets Nominated for Ultimate Game of the Year


Diablo III is nominated for Ultimate Game of the Year from GameMaster's Golden Joystick Awards. For all of you Diablo fans, stop by and vote for the best game.

Sunday, October 21, 2012

Diablo III Hotfixes - October


Below you'll find a list of hotfixes which address various gameplay and service issues affecting Diablo III. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.


October 18
Bug Fixes
Fixed a bug with the Reflects Damage monster affix that caused it to generate errors and deal no damage when triggered by a pet
Fixed a crash that could occur when Arcane Enchanted monsters spawned their arcane beams in locations outside of the game world
Fixed a crash that could occur when "uber" Skeleton King (in the Realm of Discord) or "uber" Rakanoth (in the Realm of Chaos) teleported outside of the game world
Fixed a crash that could occur when "uber" Siege Breaker (in the Realm of Turmoil) used his Roar attack while holding a player in mid-air

Thursday, October 18, 2012

Dota 2 Soundtrack Recording Session


Different with normal game developers who use computers to compose the theme music, Valve hires professional band to play in the cathedral and record. With such an excelsior attitude, how can they not produce an excellent game?

Wednesday, October 17, 2012

The Correct Way to Access Heretic’s Abode

Diablo 3 patch 1.0.5is now available. Players can login to the new game by updating their clients. Some players said they cannot find Heretic’s Abode to access Inferno Machine. Grimiku explained players have to select the correct quest to open the door.

Tuesday, October 16, 2012

New Event: The Infernal Machine


Ready for a double dose of diabolical danger? In patch 1.0.5, level 60 players will be able to forge a cursed construct called the Infernal Machine, allowing them to battle "uber" versions of some of the most malevolent mischief-makers this side of New Tristram…in pairs. While the rewards for defeating these extra-bad bosses will be great, some assembly is required.
Read on to find out how to craft the Infernal Machine, where it can be used, and what epic rewards await those brave enough to unlock its secrets. 

Sunday, October 14, 2012

Shock News: Blizzard Wanted a Diablo for Gameboy?

Fmulder points us to this week’s Shacknews piece previewing David Craddock’s upcoming Blizzard North book drops the interesting and slightly horrifying fact that Blizzard North briefly considered developing a Diablo project for the Gameboy. Quote:
 Following Diablo 2s release, Blizzard North split into two teams kind of, Craddock said. One team immediately started in on D2s expansion set, Lord of Destruction. The other team went into spitball mode, kicking around ideas for a new IP. But several other developers ventured into groups of two or three and put together proposals for smaller projects. One of those was given the working title Diablo Junior, a game tentatively planned for the Game Boy Color and/or the Game Boy Advance, depending on market share and other business-y factors.
 “Diablo Junior was intended as a single-player-only prequel to the original game. Taking a page from Pokémon’s book, the team wanted to release three cartridges, each packing a different hero in the warrior-rogue-sorcerer vein as well as items that players would have to trade for in order to collect. Heroes started in a unique town before heading into dungeons and wilderness zones. Diablo Junior was ultimately put out to pasture (absent of cow levels, I’m sure) because of the steep production costs associated with developing handheld games.”
The preview also mentions post-LoD plans for a second D2 expansion which would have focused on adding multiplayer features, including Guild Halls. Those were long-planned and were actually playable pre-release; we saw a functional version during our visit to Blizzard North in 2000, but they were never developed fully enough to implement into Diablo II. Nor Diablo III, at least not so far.