New update of Dota 2. There are no new
heroes, but Valve released new wards and modes!
Skills
Dark
Seer:
Fixed Wall of Replica illusion creation
timing (affects instantly dying illusions mainly).
Dragon Knight:
Fixed Elder Dragon Form not splashing on
siege units..
Enchantress:
Fixed being unable to be healed by Nature's
Attendants if you are sleeping.
Fixed Impetus not being castable on Magic
Immune enemies (still does no damage if immune on impact).
Gyrocopter:
Homing Missile now starts 150 units in
front him.
Huskar:
Fixed Life Break not properly dispelling
buffs on you when cast.
Lich:
Fixed Chainfrost not working with
Refresher.
Phantom Lancer:
Fixed not reproducing his abilities
(including stat bonuses) correctly on his Dopplewalked illusion.
Fixed Dopplewalked illusions never
Juxtaposing.
Shadow Shaman:
Fixed Mass Serpent Wards having no cast
point.
Silencer:
Fixed Illusions stealing intelligenc.
Spiritbreaker:
Fixed case where he could interrupt his
Charge by previously having given an attack order to his target.
Templar Assassin:
Fixed Psionic Trap's nearby detonate
ability not always working if the trap is too far.
Undying:
Zombies now correctly disable Blink Dagger.
Venomancer:
Fixed Poison Sting duration not increasing
per level.
Visage:
Fixed Familiars agroing neutrals when
flying over them.
Wisp:
Fixed his Spirits dying if he gets cycloned
or purged.
Fixed Tether targeting magic immune allies.
Witch Doctor:
Fixed Paralyzing Casks not bouncing between
Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end
prematurely).
Fixed Death Ward not bouncing on magic
immune enemies.
Fixed heroes being able to get stuck on
each other in rare cases.
Fixed neutrals seeing and killing other
sentry wards (as well as other non-attacking ward-type units).
Fixed Arcane Boots and Mekansm being unable
to affected allied invulnerable units.
Fixed Orb of Venom doing lethal damage.
Fixed Neutral Gnoll's poison attack doing
lethal damage.
Fixed Vladmir's Offering applying the aura
when they owning unit is dead.
Gameplay
• Fixed stacking on each other heroes.
• Now neutral creeps don`t attack Sentry Ward, Observer Ward, Healing
Ward, Nether Ward.
• Arcane Boots and Mekansm can be used for invulnerable units.
• Now poison of Orb of Venom doesn`t deal fatal damage.
• Poison of Neutral Gnolls doesn`t deal fatal damage anymore.
• Aura of Vladimir’s Offering doesn`t affect allied units anymore, if
owner is dead.
UI
• Movement speed on the HUD is now written as a total rather than two
seperate numbers.
• Fixed Disabled Tranquil Boots movement speed.
• Updated Tranquil boots disabled icon.
• If you miss the queue for Diretide and accept a requeue, you will
be put back in the Diretide queue..
• Adding chat bubble visualization of your current mic volume.
• Voice Threshold and Mute Cobroadcasters settings should now persist
when the game is restarted.
AUDIO
• Added voice auto-gain. All voices are now brought up to a normal
level. Turning off microphone boost in Windows settings is recommended..
• Reduced the delay on voice transmission.
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