In Blade & Soul, it's of
great importance to control BOSS. But BOSS is different from normal monsters,
and players need to cast 2 debuff of the same effect.
Debuff: knock back, knock down,
stun, groggy, dominate, frozen, slow, aerial, etc.
And only knock down, stun and
groggy of all classes can interrupt BOSS's skills.
When you land a skill with
knock down effect, a green shadow of BOSS will appear. Then your teammate casts
a skill to knock down the BOSS and you will successfully defeat him.
Different colors will appear
based on different debuff. And here's the simplest recognition method for
combos casting.
Knock down - Green
There are many usages for
combos. Here are two examples.
1. E.g Hulei BOSS's Chi Chok.
Champions who are grabbed cannot counter and players need to help them out with
combos.
2. Teammates cast combos to
knock down BOSS. And destroyer land Grab, then you can output damage together.
Examples of skill combos (the
same class can cast the same skill to form combos)
Knock down: Blast (Assassin) +
Leg Sweep (Kung-fu master)
Stun: Kick (Blade master) +
Clash, Charge, etc (Destroyer)
Groggy: Iron Cannon (Destroyer)
+ Instant Strike (Kung-fu master)
Knock back: Push (Force master)
+ Blow (Assassin)
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