We finally got the official news on stealth reworks after almost a
year. Here is what designers (Morello, statikk and clasick) said about
the topic in forums.
Why Twitch and Eve needed change
First,
I want to provide context – this might be a repeat for some of you, but
it's really important to understand why we believe these changes are
necessary:
Long-term stealth is a contentious
mechanic. It's really fun for the person using it to gank, but it
absolutely blows for the player on the receiving end.Long-term stealth
encourages hugging your tower all day long, with stealth detection such
as Oracles or Vision Wards being the only viable counter-play option,
which is a binary and boring mechanic. Not fun.
It's also
proven near-impossible to balance these mechanics. Long-term stealth
isn't effective against high level players, because they know how to
counter it, so it's never something we'd see in pro-level play. That
runs contrary to our goals of increasing the diversity of champion
picks. Today, we consistently see over 70% of champions picked in
tournaments, but almost never these champions. This is better than it's
ever been in this genre but we'd like to see even more.
But stealth is cool!
All
that said that, there are some characteristics of long-term stealth we
want to preserve. It's satisfying for scouting and concealing map
movement. It allows for some powerful counter-jungling opportunities. It
can set the stage for some clutch late game moments.
So
in order to deliver the fun of stealth while removing the toxic
elements, we explored A LOT of ideas. And we explored them in great
depth. You might remember some of the ideas we floated on the forums –
'robot chicken' scouting drone, footprints, and others. Those were only a
few of the ideas we designed, prototyped, and ultimately decided
weren't good enough to get the job done.
Where we ended up
So,
where did we end up? Twitch and Eve are both getting complete ability
remakes. Eve is getting new abilities that include a reworked version of
long-term stealth, with some similar mechanics to what we attempted a
while ago. Twitch is getting shorter-term, tactical stealth and
significant kit changes to improve his performance as both an assassin
and AD carry.
Let's talk about Eve in more detail first –
because, let's face it, she's the most negatively impacted by her
current state. For that, I'll turn it over to Statikk, who's working on
finalizing Eve's design.
Evelynn ability remake overview
Like
Morello said, Evelynn is keeping long-term stealth, making her the only
champion currently in the game with such a mechanic. Evelynn's entire
concept – from design to theme to aesthetic – is built around the idea
of stealth, and so it was important for us to find a way for persistent
stealth to live in League of Legends via Eve.
The system
we've chosen to implement for her new stealth mechanic is similar to
what some of you might remember Xypherous talking about a while ago.
Eve's new stealth
Eve's
passive is now Shadow Walk. From Level 1, Evelynn is stealthed, meaning
she can only be seen by enemy champions within a relatively short range
of her, or when she passes through true sight (eg, Vision Wards). She
becomes unstealthed whenever she enters combat and reenters stealth
after a brief cooldown once out of combat.
That means
Evelynn is still hard to pinpoint in terms of map position, and she
retains the feel of roaming around and scouting out areas for her
team. Her new ring of visibility also introduces some interesting
gameplay opportunities for great Evelynn players. Through careful
attention, Eve can strategically juke around enemies, carefully set up
surprise engagements, and unlock all sorts of new options that will
reward player skill.
However, opponents now have a small
window of opportunity to react, since she becomes visible before she's
directly on top of them (rather, she'll be closing in on them at the
time of detection).
Eve's new kit
Since Eve's now slightly more detectable at close range, we've been able to give her a much more robust kit:
We've
enhanced Eve's mobility: instead of just having a movement speed
steroid on a long-cooldown ult, one of Eve's new base abilities
passively grants her stacking movement speed on spell hits, as well as
an active sprint on a short cooldown. These effects can stack.
Hate Spike is getting a significantly longer range and the ability to hit more targets.
Eve's
getting a new ultimate -- a ranged AoE that damages and slows enemies
while granting her some increased durability based on how successful she
is at landing it.
Results
All in all, these
changes make Evelynn a much more viable, flexible pick. She's still a
strong duelist and ganker thanks to her stealthy nature, enhanced
mobility and high damage output. These new changes also give her some
much-needed team fight presence.
We'll be putting Eve up
on the PBE for final testing and QA in the next content patch – look
forward to her full kit details and feel free to give her some hands-on
testing at that time.
Next up: Classick with the Twitch details.
Twitch ability remake overview
For
a while now, we've felt like Twitch hasn't lived up to our original
design vision. Our goal when revisiting his kit was to restore some of
his intended gameplay style and feel without drifting away from what
existing Twitch players have come to love.
We've always
wanted Twitch's poison gameplay to be rewarding and deadly in the right
hands. Good Twitch players should be able to deliberately stack poisons
and put out massive damage with Expunge. Currently, Expunge doesn't
scale well and Spray and Pray's poison-stacking isn't valued over its
direct damage, making Twitch's poison gameplay feel lackluster at most
stages of the game.
Twitch's new stealth
We
wanted to buff Twitch's poison gameplay across the board, but in order
to accomplish this we needed to address how Twitch used stealth. Because
of the inherent advantages that long-term stealth brings, we haven't
been able to adequately buff the rest of Twitch's abilities. This was
impacting his competitive viability. The more we looked at Twitch's kit
and where we wanted him to end up, the more we realized that making
Ambush a short-term, tactical tool would enable us to realize his
envisioned potential.
Twitch's new kit
Because Ambush's stealth now has a short duration, we have some breathing room to buff Twitch in other departments:
Expunge
now scales well into late-game, which includes getting additional
damage from your bonus Attack Damage. It also now scales off of both
AP andAD.
Spray and Pray is no longer about melting entire teams
via AoE – it's now more important as a tool for strategically stacking
poisons.
We've remade Debilitating Poison into a new ability
called Venom Cask, which now further contributes to his venom-stacking
gameplay
His base stats are getting buffed.
Twitch is also getting some quality of life improvements, which include making his attack animation snappier.
Results
Twitch
is going to be in a much better spot at all levels of competition with
his new abilities and focus. His core gameplay is getting some
much-needed love, and his new Ambush feels great.
Stay
tuned for full details on Twitch's kit – he's going up on the PBE for
final testing and QA in the next content patch, and we'll have some news
on the front page detailing his full kit at that time.
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