Tuesday, October 16, 2012

New Event: The Infernal Machine


Ready for a double dose of diabolical danger? In patch 1.0.5, level 60 players will be able to forge a cursed construct called the Infernal Machine, allowing them to battle "uber" versions of some of the most malevolent mischief-makers this side of New Tristram…in pairs. While the rewards for defeating these extra-bad bosses will be great, some assembly is required.
Read on to find out how to craft the Infernal Machine, where it can be used, and what epic rewards await those brave enough to unlock its secrets. 

Monday, October 15, 2012

Diablo 3 Fan Art Review


This is the review of Diablo 3 fan art. We believe the classical fan art must evoke your memory, right?




Sunday, October 14, 2012

Shock News: Blizzard Wanted a Diablo for Gameboy?

Fmulder points us to this week’s Shacknews piece previewing David Craddock’s upcoming Blizzard North book drops the interesting and slightly horrifying fact that Blizzard North briefly considered developing a Diablo project for the Gameboy. Quote:
 Following Diablo 2s release, Blizzard North split into two teams kind of, Craddock said. One team immediately started in on D2s expansion set, Lord of Destruction. The other team went into spitball mode, kicking around ideas for a new IP. But several other developers ventured into groups of two or three and put together proposals for smaller projects. One of those was given the working title Diablo Junior, a game tentatively planned for the Game Boy Color and/or the Game Boy Advance, depending on market share and other business-y factors.
 “Diablo Junior was intended as a single-player-only prequel to the original game. Taking a page from Pokémon’s book, the team wanted to release three cartridges, each packing a different hero in the warrior-rogue-sorcerer vein as well as items that players would have to trade for in order to collect. Heroes started in a unique town before heading into dungeons and wilderness zones. Diablo Junior was ultimately put out to pasture (absent of cow levels, I’m sure) because of the steep production costs associated with developing handheld games.”
The preview also mentions post-LoD plans for a second D2 expansion which would have focused on adding multiplayer features, including Guild Halls. Those were long-planned and were actually playable pre-release; we saw a functional version during our visit to Blizzard North in 2000, but they were never developed fully enough to implement into Diablo II. Nor Diablo III, at least not so far.

Thursday, October 11, 2012

Dota2:HOT TEN of the last week of StarSeries


Starladder presents edition "HOT TEN", related to HOT TEN of the last week of StarSeries that was hold from the 28th September till the 3rd of October.


Wednesday, October 10, 2012

Final West Qualifier: EG vs NTN


At the Final of qualifier games of The Electronic Sports World Cup we will see the battle between EG and No Tidehunter.
What is more surprising, US team lost no one game playing against  Clan Poland and   Skanes Elit in quarter-finale and semi-final respectively.
From another tournament bracket, team  No Tidehunter easily defeated Uebelst with the score 2-0. Further, playing with Moscow Five they lost the first game, but gathered their strength and won next two games

Tuesday, October 9, 2012

Dota 2 update


·         Added Magnus!
·         Enabled Team creation.
·         Made all 6.75b Parity changes
·         Added around 150 new items to the store.
USER INTERFACE
·         Ability tooltips are now more precise about what kind of units they can target.
GAMEPLAY
·         Fixed basic courier movement speed being too low.
BOTS
·         Lowered the tankiness threshold for doing Roshan..
·         Bots now only save for buyback later in games, and now save the proper amount.
·         Lich bot will no longer cast Chain Frost on a single target that’s about to die or that is able to blink away.
·         Skeleton King bot is now better about saving mana for Reincarnate.
·         Improved Windrunner bot’s Shakleshot usage (she will now take into account unit movement).
·         Bots will no longer have any desire to farm while they are temporarily invisible.
·         Added support for selling/dropping situational items when necessary (wards, dust, etc).
·         Adjusted Skeleton King and Dragon Knight bots’ loadouts.
·         Bots will now scale their attack desire on non-heroes based on how dangerous they think the unit is.
·         Bots will now harass hero-like units (ie. Spirit Bear) when laning.
·         Bots will now consider trying to kill hero-like units.

Monday, October 8, 2012

Please Treat the Duel Wield 2-Handed Weapons Bug Rationally


More and more Diablo 3 players start to make use of the duel wield two-handed weapons bug.
(Can equip 2 two-handed weapons at the same time and have both weapons’ stats which
increase the DPS greatly)

However, since Blizzard can check your character profile easily, once they start to block accounts,
those who make use of the bug will definitely be punished.
Even if you were not found out by Blizzard, you must have to spend a lot of money on the extra
300% crit damage. Will you invest thousands of money in a bug which may be fixed any time?