Seems that at one point, years ago, Valve (and its agents) met with both Sony Pictures and Dreamworks over the possibility of making a Half-Life movie.
According to Valve's agent at the time, Larry Shapiro, "the Valve kids' jaws [dropped]" when Steven Spielberg was present at the meeting with Dreamworks.
So where'd it all go wrong? Seems a few things, mostly that Valve didn't like what its share of the profits would be, and there were also disagreements over sequels and problems getting a production timetable together. You know, the usual stuff that kills video game movies.
Last year, the book was published. The author is Jamie Russell.
From gameguyz.com
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