DOTA 2 : FLUFF Interview
Recently Raid Call Dota 2 League interviewed
FLUFF from Team Liquid. Below is the detailed information:One of the most interesting young minds in
western Dota 2, Team
Liquid's Brian 'FLUFF' Lee has sat down for an interview with D2L's
Justin 'Clever' Groot to talk about his new teams development, growing pains,
their recent record at the D2L and some of his thoughts on hero balance. Here
are some excerpts, enjoy! All of TL’s Dota 2 roster had experience
playing together as part of complexity’s team except for Bulba and Korok. How
are they assimilating into the team? Bulba and Korok fit right in. Mike has been
really good friends with the both of them and there was only a slight bit of
awkwardness in the beginning. As far as teamplay goes, the addition of Korok
and Bulba has offered our team a versatility that was previously unachievable.
I feel that it gives our team an edge because of the curve balls we can throw,
as opposed to our very standardized complexity-style drafts and lanes. Korok understands his role very well and I
feel that I can trust his in-game decision making ability. Bulba is very
thoughtful and considers several different options to impact the game. I really
enjoy the new perspectives and they significantly strengthen our core. At this
point, it’s all about playing to our strengths and patching up our weaknesses. Despite your youth, you’re the captain of
one of the most prominent Dota 2 teams in the world. How do you handle all the
pressure? The pressure is immense, for sure. In the
past I would take all the blame and it affected me a lot. I fell into a really
terrible pattern of thinking up really creative strategies and then
indefinitely discarding them after losing once or twice. I always believed it
was draft over play, simply because it was a lot easier to criticize. Teams always want to believe that drafts
make the games, but they always forget to account for mistakes and playing to
their lineups potential. For example, a team might pick more for split-pushing
and ganking, but they might feel pressured to respond to enemy pushes. Then
they get confused and ask for reinforcements via tp and take fights where their
heroes do not shine. You wouldn’t want an early game storm to fight 5v5 against
a Chen, Beastmaster, Tidehunter, Luna, and Venomancer lineup. So they end up
responding to fights where their heroes don’t shine and then blame the losses
on picks, instead of pushing sidelanes for pressure and picking heroes off to
slow their pace. This has happened to us multiple times, but these days we
realize why our approach was flawed rather than discarding the ideas
themselves. As for how I deal with the pressure, I just
take a lot of time to reflect and think. I like reading about philosophy and
self-development. I’m very introspective approach to life and it helps me keep
calm. Ultimately though, experience is king and I would still be just as weak
if I didn’t commit to being a leader. Actualizing ideals is the best way to
progress, in my eyes. If you had to play a Best-of-99 against
Empire, what do you think the final score would be? I honestly don’t know. I’d imagine if it
was all in “one day”, then we’d lose all of them after getting tired and losing
all momentum. If it were spread out over a week or two, then we’d definitely
find our footing and understand how to play their game. It’s the same way with
LGD.int and their scrimming results in China. I asked Brax about it, in person,
and he told me that they simply couldn’t win for a long while. Their recent
results speak leaps and bounds about how work ethic, practice and the proper
environment can spur on success. Are there currently any heroes that, in
your view, need to be buffed? If so, which ones, and why? I find it really questionable that our
support heroes are simply solo mid heroes that can get away with having
nothing. From patch to patch we see core heroes getting massive buffs and
supports like Crystal Maiden/Witch Doctor remaining virtually untouched. A lot
of the older core supports are being phased out because their abilities simply
aren’t as good. I don’t know how, but there has to be a way to make these
heroes much more relevant. Here’s an example, Earthshaker, one of my
favorite champions can hardly hit two effective fissures in one teamfight. It
would make him much more effective to reduce the cooldown of his Fissures,
instead, he received a buff to enchant totem which he hardly lands as a
support. But a champion Gyrocopter or Sven can be a support since their
abilities are buffed greatly.Sources: RaidCall Dota 2 League
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