Tuesday, August 7, 2012

BNS Parry Analysis


Many players think Parry of blade master is too powerful in Blade & Soul and even totally damage resist in a certain period of time. It must be a BUG! But do you players really know what Parry is? Now I will give a detailed explanation.
Active Parry is a skill where you deflect your enemy's attack with key "1". It lasts for N second (s), and is increased by N percent.
So there are active and passive Parries. In other words, active parry is based on parry stats of character menu. It cannot parry all the damage. (Actually, many players misunderstand its meaning.)
You will find the additional parry damage when you place the mouse on the parry of character stats.
Premise of the stats must be white name monsters of the same level. There will be 10% bonus of parry for gray name monsters, -5% for green name monsters and more than -10% for red name monsters. The percentage may be not accurate but level suppress does exist. And it's the reason why HP consuming with active parry. (Level or parry stats is too low)
Parry mechanism:
There's cast time for active parry so it can be interrupted.
Being attacked after parry is state of skill, so players are mobile during the animation in 0.N sec. (it's evident in successive parry and single parry time can be easily ignored for it's short)
Counter (perfect parry) is a special parry. Counter 1 time if being attacked after parry in 0.5 sec (you can counter successively in 0.5 sec in the talent tree), block all damage (except those with parry immune) and stun opponents. Players can only block the damage when it comes to boss.
Parry range:
Active parry range: the area of around 160 degree in front of the character
Passive parry range: the area of around 240 degree in front of the character. It won't appear if being attacked from the back.

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