Many players think Parry of
blade master is too powerful in Blade & Soul and even totally damage
resist in a certain period of time. It must be a BUG! But do you players really
know what Parry is? Now I will give a detailed explanation.
Active Parry is a skill where
you deflect your enemy's attack with key "1". It lasts for N second
(s), and is increased by N percent.
So there are active and passive
Parries. In other words, active parry is based on parry stats of character
menu. It cannot parry all the damage. (Actually, many players misunderstand its
meaning.)
You will find the additional
parry damage when you place the mouse on the parry of character stats.
Premise of the stats must be
white name monsters of the same level. There will be 10% bonus of parry for
gray name monsters, -5% for green name monsters and more than -10% for red name
monsters. The percentage may be not accurate but level suppress does exist. And
it's the reason why HP consuming with active parry. (Level or parry stats is
too low)
Parry mechanism:
There's cast time for active
parry so it can be interrupted.
Being attacked after parry is
state of skill, so players are mobile during the animation in 0.N sec. (it's evident
in successive parry and single parry time can be easily ignored for it's short)
Counter (perfect parry) is a
special parry. Counter 1 time if being attacked after parry in 0.5 sec (you can
counter successively in 0.5 sec in the talent tree), block all damage (except
those with parry immune) and stun opponents. Players can only block the damage
when it comes to boss.
Parry range:
Active parry range: the area of
around 160 degree in front of the character
Passive parry
range: the area of around 240 degree in front of the character. It won't appear
if being attacked from the back.
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