Tuesday, August 21, 2012

Development over 5 Years: Blade & Soul Timeline


Preface of Blade & Soul
2007: Project M (working title) came forth along with the success of Lineage, Lineage and AION.
Nov 21st, 2007
Blade & Soul first appeared in the public as Project M.
NCSoft CEO Taek Jin Kim released the Battle Sequence Movie of Project M at his speech in Seoul National University.
Taek Jin Kim told the story of his experience as a student of Seoul National University to NCSoft CEO and things after the company foundation at his speech. To display the result in future technology of NCSOFT, he also released the Battle Sequence Movie of Project M.
The movie includes game content for about three minutes in which splendid scenary and vivid characters attract all audience's attention. And students think highly of the waving outfit and dense background.
In all it's a fantasy game of Chinese martial-art with oriental world outlook. Combats among characters show splendid martial-art and turtle and monsters in ancient oriental mythology will appear as giant monsters.
Kim spoke with pride at his speech that Project M revealed the future of NCSOFT.
2008: After sinking for almost a year, Project M appeared again and it was official named as Blade&Soul.
May 15th, 2008: NCsoft revealed that Blade&Soul will be released in July at Korean game industry seminar.
Jul 21st, 2008: NCsoft released Project M countdown poster.
Jul 31st, 2008: NCsoft officially released Project M at Korean game exhibition - ShowCase. This 3DMMORPG is a martial arts fantasy aiming to bring fresh amusement other than monotony to players. It's planned to reflect new MMORPG by extending things completed by characters in game. An oriental style world with by featured scenes, various kinds of stories integrated with martial-art world outlook and the never experienced enhanced action, all these will bring players wholly different experience. Blade & Soul is developed by chief development officer of Lineage and their art designers are famous screen designers.
This time a large amount of game scenes are revealed and the delicate scenes and powerful attack cause great sensation.
2009:
Mar 19th, 2009: NCsoft first released the beta time of Blade & Soul - the fourth season of the year 2009, and recruitment announcement - recruit for Blade & Soul personal version.
Apr 12th, 2009: the develop group held the press conference and released 8 game system including classes, races and Qing Gong.
Aug 8th, 2009: NCsoft revealed the delay of Blade & Soul schedule and its CBT at the conference of the first two seasons in July.
In November, 2009 NCsoft attended the Korean yearly game exhibition - G-star with Blade & Soul in seoul.

2010:
Feb 9th, 2012: Taek Jin Kim, NCsoft CEO said confidently at the conference that Blade & Soul would have the first beta at the first half of the year and OBT would be in 2011.
Mar 8th, 2010: Blade & Soul official site released weapon materials and artworks of four classes.
May 7th, 2010: NCsoft announced Blade & Soul would be postponed to July and OBT time was undetermined. Two days later, NCsoft again announced the delay of the first beta and it was temporarily on the fourth season.
Nov 12th, 2012: The yearly Korean game exhibition G-star began. And NCsoft announced the news of Taro Iwashiro as music OST producer of Blade & Soul.
2011
Jan 18th. 2011: NCsoft played a big joke with us. It said the news that NCsoft would develop Blade & Soul IPhone edition last year was actually a joke and Blade & Soul Video/Console edition would still be developed by Unreal Engine 3.
In February 2011, NCsoft held the 2010 fourth season financial report conference and the climax appeared: Blade & Soul would have its first test in April and OBT was among August and October.
Feb 18th, 2011: NCsoft interview. The first day of interview, people were shocked by a great news: 60% of Blade & Soul development were already completed.
Apr 27th, 2011: Blade & Soul (KR) first beta was alive.
Aug 16th, 2012: Blade & Soul Chinese server enabled the CBT 1.

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