Thursday, August 23, 2012

Blade & Soul Guide: Combos Analysis & Application


In Blade & Soul, it's of great importance to control BOSS. But BOSS is different from normal monsters, and players need to cast 2 debuff of the same effect.
Debuff: knock back, knock down, stun, groggy, dominate, frozen, slow, aerial, etc.
And only knock down, stun and groggy of all classes can interrupt BOSS's skills.
When you land a skill with knock down effect, a green shadow of BOSS will appear. Then your teammate casts a skill to knock down the BOSS and you will successfully defeat him.
Different colors will appear based on different debuff. And here's the simplest recognition method for combos casting.
Knock down - Green


There are many usages for combos. Here are two examples.
1. E.g Hulei BOSS's Chi Chok. Champions who are grabbed cannot counter and players need to help them out with combos.
2. Teammates cast combos to knock down BOSS. And destroyer land Grab, then you can output damage together.
Examples of skill combos (the same class can cast the same skill to form combos)
Knock down: Blast (Assassin) + Leg Sweep (Kung-fu master)
Stun: Kick (Blade master) + Clash, Charge, etc (Destroyer)
Groggy: Iron Cannon (Destroyer) + Instant Strike (Kung-fu master)
Knock back: Push (Force master) + Blow (Assassin)

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