Monday, July 29, 2013

DOTA2 gets 9.4 points on IGN

The reviews for DOTA2 by all authoritative sites begin recently with the coming of its public beta. Previously we have reported that Metacritic gives DOTA2 92 points. And now one of the three authoritative media IGN also released its
score on the game (detailed review) – 9.4 points (10 points as the full score).


Compared to other hot games of the same genre recently, such as the Torchlight 2 (9.1 points), Guild Wars 2 (9.0 points), Planetside 2 (9.0 points) and League of Legends (9.0 points), the score for DOTA2 leads. But all games have their own defects. The picky IGN editor says although it’s a free game, it’s not so friendly to beginners and may cause the loss on new comers. 


According to the review, the art and design of VALVE have reached the peak of perfection. Rich system and changeable gameplay will extend the life of the game for a long time (maybe the two – year close beta is still short for DOTA2).

Friday, July 26, 2013

Kinect Sports Rivals Put Off to 2014

It has been announced that Kinect Sports Rivals will be delayed. This game was previously expected to release on Xbox One.

Polygon reports the Rare title is now expected in northern spring 2014.

Game Products, Kinect Sports Rivals, Xbox One

It had been down for a holiday 2013 release, in the Xbox One’s launch window; the new console releases in November.

Rare will use the extra time for necessary polishing, but it will still be on show at PAX prime and gamescom next month.

Game Products, Kinect Sports Rivals, Xbox One

Kinect Sports Rivals is regarded as some kind of a showcase for the new version of Kinect, which is described as far more accurate than the Xbox 360’s. Climbing, wake racing, soccer, target shooting, bowling and tennis will be included in it.

Sunday, July 21, 2013

Sony, Dreamworks Planned to Produce a Half-Life Film

Have you ever read the book Generation Xbox, about video games invading Hollywood? I have read it and found something interesting in it.

Seems that at one point, years ago, Valve (and its agents) met with both Sony Pictures and Dreamworks over the possibility of making a Half-Life movie.


According to Valve's agent at the time, Larry Shapiro, "the Valve kids' jaws [dropped]" when Steven Spielberg was present at the meeting with Dreamworks.

So where'd it all go wrong? Seems a few things, mostly that Valve didn't like what its share of the profits would be, and there were also disagreements over sequels and problems getting a production timetable together. You know, the usual stuff that kills video game movies.

Last year, the book was published. The author is Jamie Russell.

From gameguyz.com 

Thursday, July 4, 2013

Making Super Smash Bros. for 3DS and Wii U

Masahiro Sakurai updates the blockbuster of Nintendo from character customization to philosophy of single-player.


Masahiro Sakurai is Nintendo’s rock star. An outsider to the publisher’s internal “Entertainment Analysis & Development” team, Sakurai has a bit more freedom, which is clear from the moment you meet him. Calm, collected and quiet, the first thing you notice about Sakurai is how he dresses. Whereas most Nintendo producers are relatively conservative with their clothing, wearing game-related t-shirts complemented by dark blazers and slacks, Sakurai wears something that might seem more suited for a night out on the town: a purple and black camouflage dress shirt, flared jeans and shoes a bit more ornate than anything that typically accompanies a business suit. Much like his outfit, Sakurai is a unique entity within Nintendo – and controls one of the publisher’s most unique core franchises, Super Smash Bros.

Though many details about Super Smash Bros. for Wii U and 3DS have yet to emerge, the biggest change to the franchise comes from the fact that this generation’s iteration of the flashy, chaotic fighter will co-exist on two platforms. No doubt focusing on one platform would be easier – why go for both at the same time? Sakurai detailed the origins of his twin projects.


“Back when I was working on Kid Icarus Uprising, I was already getting a feel for the 3DS performance and the features in that hardware,” Sakurai told me. “Mr. Iwata came to me and asked which platform I would want to put the next Smash Bros. on. Looking at those two platforms and seeing their individual styles and uniquenesses – I saw with the 3DS that it would be good for one flavor of the game, but there was also the other end, getting the grand scale what was possible with the Wii U. So with that in mind, we decided to go ahead and put the game on two platforms.”

From gameguyz.com